chicos, queria pediros un favor para poder usar el FutureDMD sin problemas.
Necesito compilar el archivo fplaunch.Ahk para que se ejecute el archivo FutureDMD.exe cada vez que abra una tabla de future pinball desde hyperpin y para que se cierre cuando salga de la misma.
Os pongo la parte del archivo .Ahk de future pinball por si podeis echar un vistazo y decirme como o ponerme la copia con dicho llamamiento. Gracias
;------------------------------------------------------------------------------;
; RUN SYSTEM ;
;------------------------------------------------------------------------------;
;**********************************FUTURE PINBALL***********************************
if (systemName = "Future Pinball") {
if(tableName = "BigScore") { ; bigboss slamit bigscore support
GoSub SlamitBigScore
} else {
if (useExitScreen = "true")
exitmeth = ExitScreen
else if (useExitAsPause = "true")
exitmeth = PauseFP
else
exitmeth = CloseFP
; fp needs $ or it will not get the key
; * enables any modifier (shift, ctrl, alt)
; * breaks long press functionality - removed
Hotkey $%exitEmulatorKey%, %exitmeth%
if (usePauseKey = "true")
Hotkey, $%pauseKey%, %exitmeth%
Hotkey, $%editTableKey%, ShowFP
Hotkey, $%printScreenKey%, printScreen
Hotkey, $%printBGKey%, printBG
Hotkey, $%instructionsKey%, Instructions
Hotkey, $%flyerKey%, Flyer
if (saveFPTables = "true") {
Hotkey, $ScrollLock, SetSaveFPNeeded
Run, "%emuPath%\%executable%" /open "%tablePath%\%tableName%.fpt" /play /arcaderender,,Min UseErrorLevel
} else
Run, "%emuPath%\%executable%" /open "%tablePath%\%tableName%.fpt" /play /Exit /arcaderender,,Min UseErrorLevel
If (useLoadScreen = "true") ;Draw the loading Gui with wrapped Progress bar
Gosub CreateLoadScreen
Else {
WinWait, ahk_class FuturePinball
WinHide, ahk_class FuturePinball
}
loading = 0 ; ************ use acrtivate functions *****************
WinWait, ahk_class FuturePinballOpenGL
WinActivate, ahk_class FuturePinballOpenGL
WinWaitActive, ahk_class FuturePinballOpenGL
Gui, destroy
WinWait, ahk_class FuturePinballOpenGLSecondary,,1
WinActivate, ahk_class FuturePinballOpenGLSecondary
WinWaitActive, ahk_class FuturePinballOpenGLSecondary,,1
WinActivate, ahk_class FuturePinballOpenGL
Process, WaitClose, %executable%
}
}