Buenas compis,
he estado buscando y se nota que el video no es lo mío, uff.
Bueno, el tema es que he probado algunas configuraciones del fichero mame.ini para activar los filtros HLSL en wolfmame 0.151 pero no termina de convencerme...
Alguien los tiene funcionando?
Por poner un ejemplo, que me estaba volviendo loco...
He usado esta configuración
hlslpath hlsl
hlsl_enable 1
hlsl_oversampling 0
hlsl_write auto
hlsl_snap_width 1440
hlsl_snap_height 2560
shadow_mask_tile_mode 0
shadow_mask_alpha 0.0
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.00
distort_corner 0.00
round_corner 0.00
smooth_border 0.03
reflection 0.0
vignetting 0.0
scanline_alpha 0.25
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 0.8,0.8
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 0.9
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
Pues resulta que lanzo el Kungfu Master y se ve horroroso mientras que esa misma configuración para otro juego sí que se ve bastante mejor... Uff!
Thanks
Otra configuración más a probar de Javier Lacambra (en otro post del foro)
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 0
hlsl_oversampling 1
hlsl_write
hlsl_snap_width 1440
hlsl_snap_height 1080
shadow_mask_tile_mode 0
shadow_mask_alpha 0.1
shadow_mask_texture shadow_mask.png
shadow_mask_x_count 12
shadow_mask_y_count 12
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.10
distort_corner 0.10
round_corner 0.05
smooth_border 0.03
reflection 0.0
vignetting 0.0
scanline_alpha 0.5
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.2
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 1.0,1.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 0.9
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,0.95
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0