Los filtros de Mame HLSL son la repera y NO consumen CPU. Eso si, necesitas una GPU decente, nada de placas de vídeo integradas.
Los filtros de Mame HLSL son la repera y NO consumen CPU. Eso si, necesitas una GPU decente, nada de placas de vídeo integradas.
Doy fe. Yo estuve trasteando y los tuve que quitar porque en uno de los ordenadores que uso directamente lo congelaba. Eso si en el de sobremesa se veía impresionante. Los valores que configuré en el archivo mame.ini (para activarlo el hlsl enable hay que cambiarlo de 0 a 1) son:
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 0
hlsl_oversampling 1
hlsl_write
hlsl_snap_width 1440
hlsl_snap_height 1080
shadow_mask_tile_mode 0
shadow_mask_alpha 0.1
shadow_mask_texture shadow_mask.png
shadow_mask_x_count 12
shadow_mask_y_count 12
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.10
distort_corner 0.10
round_corner 0.05
smooth_border 0.03
reflection 0.0
vignetting 0.0
scanline_alpha 0.5
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.2
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 1.0,1.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 0.9
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,0.95
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0